Paper list
My paper list in undergraduate project
2D Pose estimation
DeepPose: Human Pose Estimation via Deep Neural Networks
OpenPose_Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields
Stacked Hourglass Networks for Human Pose Estimation
Simple Baselines for Human Pose Estimation and Tracking
Deep High-Resolution Representation Learning for Human Pose Estimation
Bottom-Up Higher-Resolution Networks for Multi-Person Pose Estimation
Self-Supervised Learning of 3D Human Pose using Multi-view Geometry
3D Pose Estimation
SMPL_A Skinned Multi-Person Linear Model
VIBE_Video Inference for Human Body Pose and Shape Estimation
Action recognition
Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition
Interaction Relational Network for Mutual Action Recognition
A Closer Look at Spatiotemporal Convolutions for Action Recognition
Knowledge Integration Networks for Action Recognition
Large-scale weakly-supervised pre-training for video action recognition
Learning Spatiotemporal Features with 3D Convolutional Networks
Optimized Skeleton-based Action Recognition via Sparsified Graph Regression
Spatial temporal graph convolutional networks for skeleton-based dynamic hand gesture recognition
View Adaptive Neural Networks for High Performance Skeleton-based Human Action Recognition
3D Human Pose Machines with Self-supervised Learning
An End-to-End Spatio-Temporal Attention Model for Human Action Recognition from Skeleton Data
Human Action Recognition and Prediction_A Survey
Spatial-Temporal Graph Convolutional Networks for Sign Language Recognition
Temporal Pyramid Network for Action Recognition
Temeporal Action Detection
Temporal Action Detection with Structured Segment Networks
2D/3D Pose Estimation and Action Recognition using Multitask Deep Learning
Graph neural networks
Semi-Supervised Classification with Graph Convolutional Networks
DeepGCNs: Making GCNs Go as Deep as CNNs
Graph Matching Networks for Learning the Similarity of Graph Structured Objects
Relational inductive biases, deep learning, and graph networks
Graph Edge Convolutional Neural Networks for Skeleton Based
Inductive Representation Learning on Large Graphs
Learning Graph Convolutional Network for Skeleton-based Human Action
DROPEDGE: TOWARDS DEEP GRAPH CONVOLUTIONAL NETWORKS ON NODE CLASSIFICATION
Others
Violent Flows_Real-Time Detection of Violent Crowd Behavior
The Kinetics Human Action Video Dataset
NTU RGB+D_A Large Scale Dataset for 3D Human Activity Analysis
Multi-Label Image Recognition with Graph Convolutional Networks